DTRPG customer
DTRPG customer
"Extreme Encounters: Weather and Terrain: Earth (included in the Elemental Omnibus): Good book with some uncommon rules... fighting in narrow passages and on slopes are a must when actually running a group through a cave crawl."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Fire (included in the Elemental Omnibus): Good rules for burning buildings and handling lava flows."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Cold (included in the Elemental Omnibus): Cold weather campaign? This book has you covered. I do recommend this book for any GM running an Arctic Adventure."
a month ago
Amazon customer
"Extreme Encounters: Weather and Terrain: Cold (included in the Elemental Omnibus): I am currently writing a winter-themed campaign for my DND 5e group [and] this book is going to help me a lot in my upcoming campaign. Definitely recommend."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Air (included in the Elemental Omnibus): Good information. Finally some rules for Cloud Castles!"
a month ago
Amazon Japan customer
"Extreme Encounters: Weather and Terrain: Air (included in the Elemental Omnibus): I was looking for some inspiration for encounters when [players are] flying around, and this provided a variety of different ideas and weather conditions. There were also a number of new and interesting [air and storm-related] magical items, which was very nice. Highly recommen..." Read more
a month ago
Amazon customer
"Extreme Encounters: Weather and Terrain: Air, included in the Elemental Omnibus): Good information on weather events including tornados. I recommend this book for anyone planning on a sky-based campaign."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Spirit (included in the Unearthly Omnibus): Interesting book with unusual [Astral and Ethereal] rules. I especially liked the Soulstorm rules."
a month ago
Amazon customer
"Extreme Encounters: Weather and Terrain: Radiant (included in the Unearthly Omnibus): I like the balanced rules for heat waves. There are rules for Moonlit Ground [for celestials, fey, lycanthropes, etc.] which is something I have never thought of before when running a campaign."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Poison (included in the Unearthly Omnibus): Interesting rules, including cramped sewer fighting."
a month ago
Amazon customer
"Extreme Encounters: Weather and Terrain: Necrotic (included in the Unearthly Omnibus): The Necrotic book has some great terrains, creatures and magic items. It's a quick read. And these can be easily slid into any campaign. Great ideas and gets you thinking on how you can incorporate them in your game."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Necrotic (included in the Unearthly Omnibus): Interesting rules including unholy ground."
a month ago
DM's Guild customer
"Extreme Encounters: Weather and Terrain: Acid (included in the Unearthly Omnibus: It's full of tasty bits to fill in around the edges of your game."
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Acid (included in the Unearthly Omnibus): As a DM who seems to attract very chaotic players, I'm always on the hunt for new and exciting ways to surprise them. This book offers a number of interesting (and, naturally, acidic) ways to do just that!"
a month ago
DTRPG customer
"Extreme Encounters: Weather and Terrain: Acid (included in the Unearthly Omnibus): Acid is a very challenging terrain for players. I like the rules for constant damage [in this book] that can be increased or decreased as desired by the GM."
a month ago
Amazon customer
"Encounters: Weather and Terrain: Acid (included in the Unearthly Omnibus): The new exhaustion rules seem balanced [and the book has] good ideas on magical terrain."
a month ago
Amazon customer
"Extreme Encounters: Weather & Terrain Elemental Omnibus: This book has a lot of great information for any DM who's running an elemental campaign."
a month ago
Amazon Canada customer
"250 Best Magic Items: Curios, Oddities, and Trinkets: Book was good... Adds uniqueness to the game."
a month ago
Amazon Canada customer
"250 Best Magic Items for Bards, Sorcerers, Warlocks, and Wizards: Like the book! Useful information and adds uniqueness to each class."
a month ago
Amazon Canada customer
"250 Best Magic Items for Fighters and Rogues: Good book. Useful information."
a month ago
DTRPG customer
"250 Best Magic Items: Harvested, Ritual, and Team-Based Items: The sixth installment of these books does not disappoint. The team based item were a novel idea and the old Warhammer player in me liked the bonuses given by the magical banners."
a month ago
Amazon customer
"250 Best Magic Items: Harvested, Ritual, and Team-Based Items: This book has 100 Harvested Magic Items, 75 Ritual Magic Items and 75 Team-Based Magic Items. A really different perspective on magic items and how they are obtained, maintained and attuned too. You can tell a lot of time and effort went into each one of these and the results are amazing."
a month ago
Amazon customer
"250 Best Magic Items: Harvested, Ritual, and Team-Based Items: Get into the grisly rituals with assassin hearts, ghast glands, and ooze pudding. Lots of fun ingredients and effects to really spice up your DnD games."
a month ago
Amazon customer
"250 Best Magic Items: Harvested, Ritual, and Team-Based Items: I never would have thought to harvest a phase spider brain into a useable magic item. Good book with a lot of unusual magic items."
a month ago
"Extreme Encounters: Weather and Terrain: Water (included in the Elemental Omnibus): It's good to see common sense rules for flooding, including waterborne disease."
a month ago