David L., Amazon Customer
Amazon UK customer
"Game Master's Guide to Rites & Rituals: A must have book for all those who play clerics and people of faith. ....this is a useful resource for both player and DM's."
4 months ago
Chris G., Amazon customer
"Game Master's Guide to Traps & Terrors: This book is packed full of nifty ideas for designing a setting, and for on the fly needs for DMs."
4 months ago
Amazon UK customer
"Game Master's Guide to Traps & Terrors: 129 pages of DM fun... This is a well-designed and thought-out resource. Overall, a great source of inspiration for any game and well worth a purchase."
4 months ago
Amazon Customer
"Extreme Encounters: Weather & Terrain Elemental Omnibus: Too often weather is neglected as an element of TTRPGs. MageGate has done the work for you. Super-charge your games with this omnibus loaded with conditions, effects, and everything else you'll need."
4 months ago
DTRPG Customer
"Extreme Encounters: Weather & Terrain Elemental Omnibus: Once again, MageGate has produced an invaluable resource for DMs. As well as rules for inserting magical or extreme terrain into your adventures, they also suggest magical items which might go with the area."
4 months ago
Amazon Customer
"Extreme Encounters: Weather & Terrain Elemental Omnibus: In a good D&D campaign, the scenery isn't just to look at. It's to navigate, do battle with, and use to your advantage. Extreme Encounters gives you a huge number of tools to develop fun landscapes."
4 months ago
Pat, DTRPG Customer
"Extreme Encounters: Weather & Terrain Unearthly Omnibus: This is a great resource for any GM running a campaign and wants to add unique terrain features for the party to deal with. I own the entire MageGate collection and highly recommend them."
4 months ago
Andrew, DTRPG Customer
"Extreme Encounters: Weather & Terrain Unearthly Omnibus: Another stellar text from the Mage Gate team. A worthy addition to any DM's collection."
4 months ago
DTRPG customer
"Game Master's Guide to Rites & Rituals: A serious must for game masters. Has so many good ideas, scenarios, and useful information that just one campaign idea or ritual is worth the cover price."
4 months ago
Amazon customer
"Game Master's Guide to Rites & Rituals: While religion and its ceremonies play a part in many campaigns, this book provides a whole lot of well-thought facets, both mechanical and conceptual."
4 months ago
Nathaniel H., Amazon Customer
"Game Master's Guide to Traits & Actions for Monsters & NPCs: Everything you want to know about traits and actions, covering a wide range of situations, with useful tables to boot. Well-written and easily accessible for GMs of all levels."
4 months ago
Dan D., Amazon Customer
"Game Master's Guide to Traits & Actions for Monsters & NPCs: This book is packed with amazing content that will put your game and gaming experience on another level. Well worth the cover price."
4 months ago
DTRPG customer
"Game Master's Guide to Traits & Actions for Monsters & NPCs: A ton of information regarding traits. This book gives the GM a lot of different traits to choose from."
4 months ago
Amazon Customer
"Game Master's Guide to Traps & Terrors: This is the kind of guide a Game Master drools over. The traps are well written and easy to understand."
4 months ago
Amazon customer
"250 Best Magic Items series: Well-organized, great descriptions, lots of variety. This has been a lifesaver."
4 months ago
Jason, DTRPG Customer
"250 Best Magic Items for Barbarians, Druids, and Rangers: Fantastic book to have in your DM's arsenal. Super easy to follow and filled with loads of really interesting and subtle items."
4 months ago
Thomas, DTRPG Customer
"250 Best Magic Items for Barbarians, Druids, and Rangers: An excellent collection of items and unique mechanics to pore over when in need of inspiration."
4 months ago
"Game Master's Guide to Rites & Rituals: Top notch with info [for players and GMs]."
4 months ago